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Bug #42
closed
JA
JA
issues with avatar mesh
Bug #42:
issues with avatar mesh
Start date:
02/17/2021
Due date:
% Done:
0%
Estimated time:
Description
When entering a world, client first joins, receives welcome message, then updates it's own mesh.
But other clients may receive Add message before while the mesh is still null.
Current implementation of babylon client loads avatars on Add command, only if the mesh is valid.
Easiest way for client implementation is for server to handle it.
E.g. ignore all clients that don't have valid mesh.
But that may be the case with other client properties, e.g. name.
Probably protocol needs to change, e.g. introduce mandatory Enter command, and required arguments to Enter command, e.g. own properties.
JA Updated by Josip Almasi almost 5 years ago
- Status changed from New to Closed
- Assignee set to Josip Almasi
Two-stage session initiation introduced: first connect, then session start, setting up own properties in between.
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