Wiki » History » Version 76
Nate Lager, 02/22/2023 09:49 PM
1 | 4 | Josip Almasi | {{toc}} |
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2 | |||
3 | 1 | Josip Almasi | h1. Welcome! |
4 | 2 | Josip Almasi | |
5 | 18 | Josip Almasi | h2. External resources |
6 | 4 | Josip Almasi | |
7 | 14 | Josip Almasi | Demo site: https://www.vrspace.org/ |
8 | |||
9 | 15 | Josip Almasi | Github project page: https://github.com/jalmasi/vrspace |
10 | 2 | Josip Almasi | |
11 | 63 | Josip Almasi | OpenSource.com articles: |
12 | https://opensource.com/article/20/12/virtual-reality-server |
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13 | https://opensource.com/article/22/1/open-source-metaverse |
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14 | 3 | Josip Almasi | |
15 | 15 | Josip Almasi | VR Days video (features, technologies): https://vimeo.com/475142708 |
16 | 3 | Josip Almasi | |
17 | 73 | Josip Almasi | Open Source Metaverse talk in London, Open Source in Finance conference: https://www.youtube.com/watch?v=lIQd_3935Gk&list=PLbzoR-pLrL6rr72M1w7pTYw-X8FduLz1v&index=10 |
18 | 70 | Josip Almasi | |
19 | 15 | Josip Almasi | Youtube channel: https://www.youtube.com/channel/UCLdSg22i9MZ3u7ityj_PBxw |
20 | 1 | Josip Almasi | |
21 | 16 | Josip Almasi | Facebook page: https://fb.com/vrspace.org |
22 | 14 | Josip Almasi | |
23 | Client API jsdoc: https://www.vrspace.org/docs/jsdoc/index.html |
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24 | |||
25 | Server javadoc: https://www.vrspace.org/docs/javadoc/index.html?overview-summary.html |
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26 | 72 | Josip Almasi | |
27 | |||
28 | 23 | Josip Almasi | h2. Playgrounds |
29 | |||
30 | Multi-user interaction, shared objects: https://playground.babylonjs.com/#ZBK155 |
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31 | Multi-user world: https://playground.babylonjs.com/#Y6ILJ5 |
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32 | Avatar selection, portals: https://playground.babylonjs.com/#HDV7LA |
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33 | 24 | Josip Almasi | VR Avatar template world: https://www.babylonjs-playground.com/#VXA0R3 |
34 | 23 | Josip Almasi | |
35 | 17 | Josip Almasi | h1. Frequently Asked Questions |
36 | |||
37 | h2. Is this open source, free to use and share? |
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38 | |||
39 | Yes, it's all free and open. Server and client code is published under Apache 2 license, all 3D models published by their respective authors under Creative Commons Attribution license. |
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40 | |||
41 | h2. Is there any documentation? |
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42 | |||
43 | This is good place to start, this page links to all available resources. |
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44 | |||
45 | 45 | Josip Almasi | h2. I want to build my space, where do I start? |
46 | |||
47 | 46 | Josip Almasi | This question prompted writing Getting Started section of this wiki, but set up basic development environment first. |
48 | You don't need to modify any of the server code, but you need to be able to get it from github and build it. |
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49 | Once you do, start it up, and everything else is html 5 and javascript ES6. |
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50 | 45 | Josip Almasi | |
51 | 66 | Josip Almasi | h2. How do I create my own world(s)? |
52 | |||
53 | You can use any authoring tool that exports glTF: Blender, Unity, Unreal, to name a few. You will likely need some glTF exporter plugin. |
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54 | 67 | Josip Almasi | Export your model in a folder under vrspace/content/worlds, vrspace server automatically picks it up, and creates another portal for it. |
55 | 68 | Josip Almasi | Save a screenshot of your world as jpg file in vrspace/content/worlds, and it will be used as portal texture. |
56 | 66 | Josip Almasi | |
57 | 17 | Josip Almasi | h2. How many users can share a “world/space” simultaneously? |
58 | |||
59 | By default, number of users per space is not limited. There is a server parameter to limit that (org.vrspace.server.maxSessions) that can be specified either in config file or command line. Users that hit the limit remain in the queue for configurable timeout (org.vrspace.server.sessionStartTimeout, zero by default) until someone leaves. An error is raised on timeout. |
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60 | |||
61 | 39 | Josip Almasi | h2. How can I implement custom authentication and/or authorization? |
62 | 1 | Josip Almasi | |
63 | 39 | Josip Almasi | Typically you will authenticate users on your web server, before they enter the world. |
64 | If that's not enough, you can implement your own "ClientFactory":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/core/ClientFactory.java and configure it in "application.properties":https://github.com/jalmasi/vrspace/blob/master/server/src/main/resources/application.properties file. |
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65 | 1 | Josip Almasi | This allows you to do your own database queries, REST calls or whatever else you may need to identify your users. |
66 | |||
67 | 39 | Josip Almasi | h2. How is that different from a game server? |
68 | 38 | Josip Almasi | |
69 | 40 | Josip Almasi | It's not all that different, though the emphasis is different: vrspace.org is not focused on games specifically. It's more about multi-user 3D web, in particular WebXR, open standards and open source. |
70 | 39 | Josip Almasi | So while game servers usually don't bother with video/audio streaming, vrspace.org provides it out of the box, using WebRTC. On the other hand, there's nothing like game level in vrspace.org. |
71 | 59 | Josip Almasi | Basic difference is that, while game servers focus on sharing the state of the game, vrspace.org server shares the state of any number of objects. No object in particular special in any way, there's no 'game loop' object. |
72 | 38 | Josip Almasi | |
73 | 42 | Josip Almasi | h2. How does inverse kinematics and motion tracking work in vrspace.org characters? |
74 | 41 | Josip Almasi | |
75 | 62 | Josip Almasi | Everything is encapsulated "Avatar class":https://github.com/jalmasi/vrspace/blob/master/babylon/js/ui/avatar.js, but relies on observed glTF avatar structure. Heuristics used to analyze the character structure is explained in depth in "this research paper":https://www.researchgate.net/publication/356987355_TOWARDS_AUTOMATIC_SKELETON_RECOGNITION_OF_HUMANOID_3D_CHARACTER. |
76 | 41 | Josip Almasi | |
77 | 56 | Josip Almasi | h2. Why websockets? |
78 | |||
79 | Since death of internet explorer, websockets just work, in any browser. Some reliable multicast protocol would do better job for object state distribution, but no such protocol is supported by web browsers. WebRTC on the other hand is widely supported, but is unreliable, and requires complex development environment setup. |
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80 | |||
81 | 60 | Josip Almasi | h2. Can I make/buy and use my own unique avatar? |
82 | |||
83 | Sure you can, but note that technically you can't prevent anybody else from copying and using it. Using video avatar is the only practical option to have unique appearance. |
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84 | |||
85 | 64 | Josip Almasi | h2. How to enable https? |
86 | |||
87 | 65 | Josip Almasi | The server comes bundled with self-signed certificate, so all you need to do to enable SSL is change *server.ssl.enabled* property in "application.properties":https://github.com/jalmasi/vrspace/blob/master/server/src/main/resources/application.properties to true. You may also want to set *server.port* to 443. |
88 | 64 | Josip Almasi | |
89 | 75 | Nate Lager | h2. Running in a container (docker, podman, OCI compliant) |
90 | 74 | Josip Almasi | |
91 | 76 | Nate Lager | h3. Build your own |
92 | 74 | Josip Almasi | See step-by-step guide and the discussion here: https://redmine.vrspace.org/boards/2/topics/226 |
93 | 1 | Josip Almasi | |
94 | 76 | Nate Lager | h3. Run the pre-built community maintained container image |
95 | Pull the container from Docker Hub. https://hub.docker.com/r/gangrif/vrspace |
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96 | 74 | Josip Almasi | |
97 | 47 | Josip Almasi | h1. Getting started |
98 | |||
99 | So, you're new to VRSpace, and you want to make yourself a new virtual world. |
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100 | You will not need to change any of the server code, but you need to get it from github, build it, and start it. |
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101 | Once done, familiarize yourself with directory structure, and especially with template world, as this is intended stating point. |
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102 | |||
103 | h2. Directory structure |
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104 | |||
105 | h3. server |
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106 | |||
107 | Contains the server code and configuration. Generally you don't need to change the code, but you may want to change the configuration. Main configuration file is in src/main/resources/application.properties, have a look at what you can change. |
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108 | 50 | Josip Almasi | The server executable is a jar file in target subdirectory. |
109 | 47 | Josip Almasi | |
110 | h3. babylon |
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111 | |||
112 | This is reference Babylon.js client implementation. You don't really need any of it, but it is highly recommended to build on top of it, using javascript code provided there. |
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113 | Html files there implement and/or test different functions available, like avatar loading and movement, video/audio streaming etc. |
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114 | Most important one is avatar-selection.html, this is main entry point that allows user to select avatar and enter a world. |
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115 | |||
116 | h3. web |
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117 | |||
118 | This is the actual web site that's available online on vrspace.org, your final web site will probably look somewhat like this. |
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119 | |||
120 | h3. content |
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121 | |||
122 | Actual web content used to build virtual worlds, with self-explanatory directory names. Two of these contain special attention though: |
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123 | |||
124 | h4. char |
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125 | |||
126 | Characters, under female, male and other subdirectories. These directories are listed and presented by avatar-selection.html, you will probably to change how it works eventually. |
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127 | 48 | Josip Almasi | But adding or removing characters is as simple as dropping them here. |
128 | 47 | Josip Almasi | |
129 | h4. worlds |
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130 | |||
131 | 48 | Josip Almasi | Available worlds, also listed by avatar-selection.html, and displayed as portals. Every subdirectory contains one world, and also note there's an image with the same name - that's thumbnail displayed on the portal. |
132 | 49 | Josip Almasi | Every world has some specific features. |
133 | Paris is huge, a real-life model. |
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134 | Persian city and Aladin both feature the same procedural terrain and plants. |
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135 | 1 | Josip Almasi | Cave is an actual game level, and utilizes floors built with vrspace.org floor editor. |
136 | 50 | Josip Almasi | Classrooom allows for sharing screen. |
137 | But the template is where you start - copy it over to another directory, and edit to suit your needs. |
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138 | |||
139 | h2. Your first world |
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140 | |||
141 | 51 | Josip Almasi | So with the server running, copy the template directory to your own. This world is immediately listed at http://localhost:8080/content/worlds/ and also available in http://localhost:8080/babylon/avatar-selection.html as a portal. |
142 | 1 | Josip Almasi | All you need to do to replace that dolphin with your own world is to replace this.file='dolphin.glb' in world.js with your own file name. Or really, delete the entire constructor, and save your world as scene.gltf in the same directory. |
143 | 51 | Josip Almasi | Hit reload button/key in your web browser, changes become visible immediately. |
144 | 50 | Josip Almasi | |
145 | There are two files there, a html and a js, but html also contains some javascript. |
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146 | 52 | Josip Almasi | The idea behind this separation of concerns is that world.js contains all programming logic that relates to the world itself, it should not depend on any server functionality. So build your world first, then add multi-user functions to it. Javascript in the world.html file shows some basic multiuser functions. As these grow, you'll probably want them in another javascript file, but these are minimum to get started. |
147 | 50 | Josip Almasi | |
148 | 51 | Josip Almasi | Hopefully comments world.js and world.html explain enough to get started. As you need more functionality, look at other worlds and copy it over. |
149 | 47 | Josip Almasi | |
150 | 4 | Josip Almasi | h1. Setting up development environment |
151 | |||
152 | Here's all you need to start development on Windows. |
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153 | 20 | Josip Almasi | Linux distributions include all these tools as native packages, so no additional downloads should be required. |
154 | 4 | Josip Almasi | |
155 | h2. Basic setup |
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156 | |||
157 | h3. Git bash |
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158 | |||
159 | IDEs can work with github directly, but whatever you ask, you'll get a command line answer. |
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160 | Command line git is simply a must have. Bash also includes a lot of goodies like ssh. |
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161 | |||
162 | https://git-scm.com/downloads |
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163 | |||
164 | h3. Java |
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165 | |||
166 | 21 | Josip Almasi | Java 8 will work, java 11 recommended. JDK is required to build the server. |
167 | Get it either from Oracle or elsewhere, e.g. Zulu OpenJDK: https://www.azul.com/downloads/zulu-community/?package=jdk |
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168 | 4 | Josip Almasi | |
169 | h3. Node.js |
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170 | |||
171 | Node is used by IDE to evaluate javascript. You'll also may need it if you modify any of babylon.js source. |
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172 | Mind that IDE will complain if you installed unsupported version of Node; should that happen, remove Node, and install latest one supported. |
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173 | |||
174 | Get it from https://nodejs.org/ |
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175 | |||
176 | 19 | Josip Almasi | h3. Maven |
177 | |||
178 | Apache Maven is used to build the server from command prompt. |
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179 | |||
180 | Get it from https://maven.apache.org/download.cgi |
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181 | |||
182 | |||
183 | 4 | Josip Almasi | h3. IDE |
184 | |||
185 | Eclipse for Java developers (not enterprise), with Spring and Web plugins: |
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186 | |||
187 | Download eclipse here: https://www.eclipse.org/ |
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188 | |||
189 | And then go to Help -> Eclipse Marketplace |
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190 | Search and install Spring Tools 4 and Wild Web Developer plugins. |
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191 | |||
192 | 6 | Josip Almasi | You'll also need to download and install https://projectlombok.org/ |
193 | 8 | Josip Almasi | Once done, restart the eclipse. |
194 | 6 | Josip Almasi | |
195 | 5 | Josip Almasi | h2. Import and start the project |
196 | |||
197 | 22 | Josip Almasi | h3. IDE |
198 | |||
199 | 5 | Josip Almasi | In Eclipse, you can use either default or new workspace for the project. |
200 | Assuming you have cloned the project from the github, |
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201 | Go to File -> Open Projects From the Filesystem |
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202 | Then choose vrspace directory. |
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203 | |||
204 | This will import vrspace folders and project subfolders, click Finish. |
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205 | |||
206 | In vrspace project folder, in src/main/java, there's org.vrspace.server.ServerApplication.java. |
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207 | Open it, then right click on the code. |
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208 | From the menu, choose either Run as or Debug as -> Spring Boot App. |
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209 | |||
210 | Open http://localhost:8080/babylon/connect.html with two browsers, and navigate around. |
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211 | |||
212 | That's all, you're all set! |
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213 | 22 | Josip Almasi | |
214 | h3. git bash |
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215 | |||
216 | git clone https://github.com/jalmasi/vrspace.git |
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217 | cd vrspace |
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218 | mvn clean install |
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219 | 69 | Nick Naglich | java -jar target/server-0.4.5-SNAPSHOT.jar |
220 | 4 | Josip Almasi | |
221 | h2. Advanced setup |
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222 | |||
223 | 12 | Josip Almasi | h3. SSL |
224 | 4 | Josip Almasi | |
225 | 12 | Josip Almasi | HTTPS is required for pretty much everything - WebXR, camera, mic access. |
226 | By default, the server runs on 8080 port with plain HTTP. To enable HTTPS, edit application.properties (found in src/main/resources), and change following properties: |
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227 | 1 | Josip Almasi | |
228 | 12 | Josip Almasi | <pre> |
229 | server.ssl.enabled=false |
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230 | # default port 8080 |
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231 | #server.port=8443 |
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232 | 13 | Josip Almasi | </pre> |
233 | 12 | Josip Almasi | |
234 | h3. Apache |
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235 | |||
236 | Apache reverse proxy setup, linux, windows, TBD |
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237 | 4 | Josip Almasi | |
238 | h3. Docker and OpenVidu |
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239 | |||
240 | OpenVidu voice/video chat server runs as docker image. This is only required for development of voice chat functions. |
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241 | |||
242 | 71 | Josip Almasi | Modify openvidu.publicurl and openvidu.secret in application.properties, or run server.jar with -Dopenvidu.publicurl=YOUR_URL and -Dopenvidu.secret=YOUR_SECRET |
243 | |||
244 | h4. Local execution (development) |
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245 | |||
246 | 1 | Josip Almasi | docker run -p 4443:4443 --rm -e OPENVIDU_SECRET=YOUR_SECRET -e DOMAIN_OR_PUBLIC_IP=YOUR_IP openvidu/openvidu-server-kms:2.17.0 |
247 | |||
248 | 71 | Josip Almasi | Enter a space. You may get |
249 | WebSocket connection to 'wss://YOUR_IP:4443/openvidu?sessionId=cave' failed: Error in connection establishment: net::ERR_CERT_AUTHORITY_INVALID |
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250 | in the console. To get rid of it, open https://YOUR_IP:4443/ and accept the cert. |
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251 | (using localhost as YOUR_IP may not work) |
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252 | |||
253 | h4. Running on server |
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254 | |||
255 | 11 | Josip Almasi | https://docs.openvidu.io/en/2.17.0/deployment/deploying-on-premises/ |
256 | |||
257 | 25 | Josip Almasi | |
258 | h1. Software Architecture |
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259 | 26 | Josip Almasi | |
260 | !https://redmine.vrspace.org/attachments/download/15/vrspace-diagram.png! |
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261 | |||
262 | h2. Client-Server Communication |
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263 | |||
264 | 31 | Josip Almasi | Clients communicate with server by sending JSON messages over "WebSockets":https://en.wikipedia.org/wiki/WebSocket. Reference javascript implementation of client communication layer is in "VRSpace.js":https://www.vrspace.org/docs/jsdoc/VRSpace.html. |
265 | 26 | Josip Almasi | |
266 | General approach to communication is rather obscure Half-Object pattern: server-side and client-side object have same properties, but different implementations. |
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267 | Whenever an object's property changes in (any) client's address space, it's transmitted to the server, that broadcasts it to all clients currently 'watching' the object. |
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268 | |||
269 | Whenever a client wants to perform any change to any object in the space, it has to go through the VRSpace server. |
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270 | Clients may or may not communicate directly, but this is out of the scope of VRSpace server. |
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271 | |||
272 | h2. Server Responsibilities |
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273 | |||
274 | Sole responsibility of VRSpace server is management of 3D space: persisting space objects, tracking their properties, processing and distributing events from/to objects. |
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275 | 27 | Josip Almasi | Whenever we talk about objects, that includes clients, i.e. users - a client is a special case of an object. |
276 | The server does not even handle the authentication - it is assumed to be responsibility of web app serving the space. |
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277 | 3D geometry is also not in server's scope, it's just another property of an object (mesh). |
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278 | |||
279 | h2. Server design |
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280 | |||
281 | Key concepts here are Active Objects, Actor model, and Live distributed object. |
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282 | |||
283 | 53 | Josip Almasi | "VRObject":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/obj/VRObject.java is a basic shared object, with some basic properties like position and rotation, and of course, mesh. It essentially a "Business object":https://en.wikipedia.org/wiki/Business_object acting as a "Live distributed object":https://en.wikipedia.org/wiki/Live_distributed_object. |
284 | 27 | Josip Almasi | |
285 | 28 | Josip Almasi | "Client":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/obj/Client.java extends VRObject, and adds capabilities to communicate over web sockets, and listen to changes to other objects. Typically, a client represents a remote user, but it can also represent a robot connected over a web socket, or be a base class for a server-side robot. |
286 | A Client can be thought of as "Active Object":https://en.wikipedia.org/wiki/Active_object or an "Actor":https://en.wikipedia.org/wiki/Actor_model, |
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287 | 27 | Josip Almasi | |
288 | Server relies on Spring Boot and embedded Tomcat to handle all I/O and threads. |
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289 | 29 | Josip Almasi | |
290 | 55 | Josip Almasi | Design does not require websockets in particular, in fact some reliable multicast protocol would surely fit better. Websockets work in web browsers. |
291 | |||
292 | 33 | Josip Almasi | h3. Client |
293 | 29 | Josip Almasi | |
294 | 30 | Josip Almasi | Each "Client":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/obj/Client.java has it's own "Scene":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/core/Scene.java that tracks all shared objects - including other clients - visible by the client. The scene is initially populated once the client logs in to the server, and starts the session. Scene is refreshed periodically, after a movement, or explicitly. |
295 | 29 | Josip Almasi | |
296 | Scene maintains the event model, by adding the Client as listener to all other active objects (usually other users) in the scene. |
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297 | 1 | Josip Almasi | |
298 | 30 | Josip Almasi | Client simply notifies it's own listeners on any changes to any of it's own properties. As a listener, it propagates any observed change on any other object over the network, to the user. |
299 | |||
300 | Client has just a couple of persistent properties, like position, rotation and name. The name must be unique. |
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301 | All other properties are transient. |
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302 | |||
303 | 33 | Josip Almasi | "ClientFactory":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/core/ClientFactory.java allows for customization of Client class and instances. |
304 | 1 | Josip Almasi | |
305 | 33 | Josip Almasi | h3. Events and messages |
306 | |||
307 | 30 | Josip Almasi | Typically events exchanged are changes to properties of active objects, e.g. user moves around, changing own position and rotation. However, an object may emit any event, and the event gets propagated to all listeners. |
308 | 1 | Josip Almasi | This is to simplify client development: simply emit any custom event you want. |
309 | 32 | Josip Almasi | All distributed events are encapsulated in "VREvent":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/dto/VREvent.java class. |
310 | |||
311 | However, there are other types of messages that are not distributed to other clients: commands and their return values, and errors. |
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312 | 1 | Josip Almasi | Client will typically execute at least one command during the session - "Session":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/dto/Session.java start. It will not receive any messages before that. |
313 | Should any server-side exception occur during the session, errors are sent to the client as simple JSON maps. |
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314 | 33 | Josip Almasi | |
315 | "WorldManager":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/core/WorldManager.java manages clients and event distribution between them. |
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316 | |||
317 | h3. Worlds |
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318 | |||
319 | A server can host many worlds, i.e. shared spaces. A world contains users and other objects that are shared only within the world. It can be thought of as a chatroom, but mind the difference: being in the same world does not mean that users can see and talk to each other. |
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320 | Client can enter another world by issuing "Enter":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/dto/Enter.java command. |
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321 | |||
322 | 35 | Josip Almasi | h3. Ownership and privacy |
323 | |||
324 | A class can be annotated as Owned, and all of instances automatically become owned as they are created. An owned object does not receive events from anyone by owner(s). A Client is owned, and nobody but himself can change his name. |
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325 | On the other hand, a generic VRObject is public, and receives events from anyone. Like a door, anybody can open and close it. But even public objects can have some properties annotated as Owned, that can't be change by anyone but owner. |
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326 | Fields of a class can be annotated as Private, and their contents will never be published. |
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327 | |||
328 | "Dispatcher":https://github.com/jalmasi/vrspace/blob/master/server/src/main/java/org/vrspace/server/core/Dispatcher.java takes care of it before property changes are applied, and before they are published to listeners. |
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329 | |||
330 | 33 | Josip Almasi | h3. Package structure |
331 | |||
332 | Package "org.vrspace.server":https://github.com/jalmasi/vrspace/tree/master/server/src/main/java/org/vrspace/server contains only main application class. Under it, |
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333 | - config package contains server configuration classes that are executed only on server statup |
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334 | - core is the core of the server |
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335 | 34 | Josip Almasi | - dto is misnomer that stands Data Transfer Objects, though this package contains all objects that are not shared nor persisted |
336 | 33 | Josip Almasi | - obj contains persistent objects, most importantly Client and VRObject |
337 | - types are custom types used elsewhere, be it interfaces or annotations |
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338 | - web is a primitive admin interface, disabled by default |
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339 | 54 | Josip Almasi | - api contains REST controllers |